๐ต๐๐๐ ๐ฟ๐๐ ๐ฏ๐๐๐๐๐๐๐ ๐ฏ๐๐๐๐๐๐ ๐ฎ๐๐๐. ๐๐๐๐ ๐๐ ๐ท๐๐๐๐๐๐
The Leavitt Adventurers Guild is a club here at Leavitt Area High School. Started by Mr. Foster when he held a Dungeons and Dragons based Hive week (Hive week at Leavitt is the very last week of school here at leavitt. It started in 2023. It is after finals week where students get to basically study some sort of subject more in depth, such as hiking, cooking, and many many more.) and because of the success he saw in the hive week group he decided to turn it into a Club the next school year. Behold. The Leavitt Adventurers Guild.
Dungeons and Dragons is a game with lots of surrounding popular media that you may not have been aware is based on dungeons and dragons. For example, some popular games older and newer are Baldur’s Gate 3 and World of Warcraft, a popular show that is based on dungeons and dragons. Stranger things, for example, the main villain Vecna is pulled directly from dungeons and dragons.
How do you play DND?
One of the most basic story starters for DND is a tavern. This is where most adventures start with a group of people meeting and introducing their characters to each other. This is a classic DND beginning point. There are also multiple books with preset adventures that you can buy and play with your friends. A perfect example of this is โDragon of Icespire Peak.โ This is a preset adventure that you can buy with the story written out, and you can take it and run it exactly how it is in the book, or you can add your own twist to it. Another story point could start on a trail on foot or on a wagon where each character meets, that is a starting point that some Dmโs use it is a basic starting point that you can use.
Character Creation

In dnd, there are different races you can play from any variety. You can also make your own race as long as you confirm it with your DM. The basic races from the player’s handbook are dwarf, elf, halfling, human, dragonborn, gnome, half-elf, half-orc, and tiefling. All of these races are different in size, color, and abilities, and all have unique qualities that are made to suit a variety of play styles and people. These are not the only races; there are so many more you can find from different dungeons and dragon books aswell as online.
| GOOD | NEUTRAL | EVIL | |
| LAWFUL | (Lawful/Good) Having a code of personal law that they follow (Commonly Paladins) | (Lawful/Neutral) Commonly played Always have a reason for the things that you do | (Lawful/Evil) Dark/Evil god that you follow. (commonly warlocks) |
| NEUTRAL | (Neutral/Good) Can have a reason for your actions or donโt have to but itโs always for the way of good | Neutral/Neutral One of the harder Alignments to play for some reason. | (Neutral/Evil) Can have a reason for your actions or donโt, but is always in the way of evil. |
| CHAOTIC | (Chaotic/Good) Fun to pay with, chaotic choices, or just instinct but you can be silly for a good reason(Some Bards) | Chaotic/Neutral Chaotic, just because you feel like it, maybe you have a reason but maybe you donโt(Most Bards) | (Chaotic/Evil) If your the only person in your group you can be frustrating/annoying (Murder Hobo) |
there are classes that you choose from for your character. This can decide if your character is shooting fireballs or slashing heads off. The basic classes from the player handbook are the following: barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, soccer warlock, wizard, and a bonus class from the book Taushaโs Cauldron, The Artificer. All of these classes have unique and different abilities and play styles for you to choose from.
The stats in the game represent your character as an actual person in your game. The stats consist of Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The easiest way to explain these would be the tomato analogy.
| STRENGTH | How far you can throw a tomato |
| DEXTERITY | How easily you can dodge a tomato that is being thrown at you |
| CONSTITUTION | If you can eat a rotten tomato and not die |
| INTELLIGENCE | Knowing that a tomato is a fruit |
| WISDOM | Knowing that a tomato doesnโt belong in a fruit salad |
| CHARISMA | Being able to sell a tomato-based fruit salad. |
Example of a Character Sheet (reference was used for the art on Pinterest)

Meet the Council of the Adventurers Guild
El Minster: Head of the guild. Similar to Gandolf the Great, a mysterious sorcerer with a demanding staff.
Drizzt: An exiled Drow elf, notoriously Drow elves are evil and hated, most connected with the spider demon Lolth. However, Drizzt became a ranger, becoming exiled and was eventually adopted as El Minster’s friend.
Lady Cattiebrie: Lady Cattiebrie became a cleric and a prestice of one good god. But she fell in love which is against her religion. She wanted to stay true but could not abandon her love. So her religion abandoned her. She became an orphan, soon being adopted by Bruenor Battle Hammer.
Bruenor Battle Hammer: He is just the Classic Dwarf you would find in any old Dungeons & Dragons sension. He may seem scary but he is a big softy, and very protective. Tends to Adopt strays as a hobby (ex: Lady Cattiebrie). One time he adopted a barbarian mid-war (Barbarien is the love of Cattiebrie)
Regris: He is mischievous, No one knows why El Minster keeps him around but he does and it must be for a reason. He is a Bone Carver, doesnโt do much. Lots of wealth. Spread rumors. No one trusts him, everyone barely tolerates him.
Steve: NPC specifically used by Foster in his campaign. Sometimes when Dungeon Mastering (Running a game) its easier to fall back on your own character to prevent your group from being slautered or to keep the game going in the direction you want it to. Steve is a Coachmen Dresses professionally. But when he goes into battle he is referred to a SWOL STEVE, he tends to show up on a pale horse with his hair flowing in the wind shirtless and ready to save you from distress.

DND Adventures
THE PIT the party was walking down the forest after being told to go there to find a rip in the dimension and repair it before anything leaked into their dimmension as they walked down the path but they didn’t notice the trip wire (they all rolled below 12) and they fell into a large pit they had 30 seconds to get out of the pit before something would be summoned with only one player managing to get out of the pit with all of his allies stuck in the hole he looked up and came face to face with a werebear and defended his allies as they stumbled over each other trying to get out attempting to leap out and climb each other they were stuck in this hole for an hour as Chud fought off the werebear eventually after climbing his party member and a few high roles later Titan was able to get, out the werebear realizing there is more than 1 person here changed form into a 30ft tall bear Titan seeing this climbed his back and locked mouths with the werebear and Titan being a black dragonborn sprayed acid into its mouth melting it from the inside out instantly killing it not without contracting the werebear virus although.
Look Out for the Ledge El Minster sent Wynter Loving and Jay Leon to a world being taken down by zombies where they had to save their world before it bled into their home universe. WL and JL come through a portal that leaves them at the top of a two story building in a world of metal, animatronic things that they do not recognize from their advanced renaissance era world. The first thing they see is a helicopter coming at them from the sky, onfire and blades still spinning. At first they can’t figure out what it is (As us DMโs refused to tell them and just described it because their characters really would not know). As JL proceeded to try figuring out the massive deadly object coming at them, WL ran to the rusty metal fire escape, rolling a 15 in acrobatics down the building with easy landing perfectly on their feet. JL realized that WL had already run and proceeded to roll a 1 and tripped over the edge of the building as the helicopter crashed, sending them flying into the gravel below with a face plant. Also resulting in 8 damage.
Snurfโs Culture In the Smurf culture they view horses as trapped gods the gods being trapped in the horse’s body in their culture it is normal to try to kill your horse but you can’t do it directly as that is disrespectful but it is normal to try and indirectly kill your horse as Snurf has done multiple times ranging from using him as a makeshift landing pad, a body shield, and even as far as drowning yet with the power of the gods this horse remains living and loyal.
Monster of the Week



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